True-state simulation · known obstacle geometry

Obstacle navigation

Completion in known obstacle layouts

Mixed completion outcomes. 432 agents completed; 288 were unreachable and 720 timed out.

Simulation episodes
240
1,440 scheduled agent missions
Completed agents
432
30% of all scheduled agents
Unreachable agents
288
Retained in the denominator
Timed-out agents
720
50% of all scheduled agents

Recorded evidence

Results

Three planners across five layouts, with every scheduled agent retained.

Case 1 of 15open · straight

96 scheduled agents per cell; unreachable and timeout remain in denominator.
Outcome / metricStraight baselinestraight
Completed agents00
Unreachable agents00
Timed-out agents9696
Runtime-error agents00
Deadlock occupancy / episode-steps2,3362,336
Mean flown distance m14.414.4
Completed-only time snullnull
Layout comparison.
MetricValue
Recovery minus routed completions48
Scheduled agents per cell96
Case notes & acceptance

Null completion time means no completed agents.

null = missing or not applicable, never zero. Intervals and sample sizes are reported in each table. Scroll tables horizontally to see every column.

Report figures

Agent outcomes across all layout and planner cases.
01Agent outcomes across all layout and planner cases.
Six recorded agent paths per case, seed 10100.
02Six recorded agent paths per case, seed 10100.
Continuous intersection audit of a thin wall.
03Continuous intersection audit of a thin wall.
Methods & interpretation

Recovery reduces completions in corridor and thin-wall layouts. The hardened 240 jobs duplicate the original schedule: do not add them to the original 240 or their replays. True-state, known-geometry oracle; bounded braking does not guarantee avoidance in adversarial states. Fixed motion geometry repeats across mapping seeds; no independent geometric-trial CI. Null completion time is not zero.